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DIABLO’S CANTINA

Las Vegas, Nevada
16,000 SF, Two Levels
Client: MGM/Mirage and The Light Group, Las Vegas

Craig Hardman Architect was retained as Design Architect to create a new entertainment venue on the Las Vegas Strip in front of the Monte Carlo Hotel and Casino Resort.

The site for Diablo’s Cantina is a prominent corner on the Las Vegas Strip, squeezed up against a major entrance to the Monte Carlo Casino Resort. The building was conceived as an old Mexican government building that had been abandoned. An old stone wall ruin from some past golden era was created to anchor the building, frame a new entry plaza, and redefine an entry path for the casino. An entry from inside the Casino was also created in the form of a long ramping corridor. The passageway is punctuated with dramatic lighting and specially commissioned artwork.

The overall design approach was to take the “old” building and build the cantina within. The piles of wood, scraps of old ceilings, pieces of tile, feel casual and random juxtaposed with the hand trowelled plaster walls and ceilings, graceful arches, sinuous metal screens, and artful wood balustrades reminiscent of a more elegant bygone era. Combined with a state of the art sound system, kinetic lighting, DJ Booth and performance stage, the place is geared up to be a magnet for high energy fun.

Interior wood finishes and furniture are 100% reclaimed and repurposed, exterior wood furniture is made from the sustainable IPE species. The bars are accented with recycled embossed and hammered metal ceiling pieces. Handmade Mexican tile, raw concrete, steel, and fabric were combined to create a variety of indoor and outdoor spaces to eat, drink, and relax.

The design team included Klai Juba, as Executive Architect, and Arc Light Design, Lighting Design. Craig Hardman’s team included Jeudi Scannell and Justin Zier.